Responsive designs are a part of every web designer’s portfolio today. Quite surprisingly, however, developers continue to commit a slew of mistakes (of course related to responsive designs) that actually go on to hurt your online marketing efforts in a major way. Today, we will be discussing what these mistakes are- so that you can go on to rectify them at the soonest.
Responsive Designs: What Are the Mistakes That One Should Be Careful to Avoid?
The form of web design we’re talking about here has become the standard approach backing the multiple screen sizes as well as devices. However, responsive website designing is not only about bringing about minor designing tweaks tailored for several devices. It’s much more than that. A look at the most common mistakes committed by designers will tell you that there’s so much they are not doing but are ought to do – or else even if they’re doing something they’re doing it wrong. Let’s take a look.
Basing Too Many Designs for One Program
Most of the designers out there end up committing the major mistake of using a single program from several designs. However, experts will always advise you against doing the same simply because of the fact that it might not as well be the best solution for all the assignments. For instance, your mobile platforms are often found to belong to different classes – each one of which requires special attention. The right approach in this regard would be not to use oft-repeated software program and build the entire mobile site from zero.
You Are Too Focused On Device and Are Not Bothered About The Screen Size
How many of you out there concentrate too much on the device for which you are building the site instead of the screen itself? The answer to this question would be “most of you”. That’s another designing gaffe. We will tell you why. It has been very aptly pointed out there are more than 24,000 distinct Android devices in the market today- which makes it near-impossible for designers to focus on individual devices as such. Screen-classification, instead of device classification should be the right approach here. Instead of tweaking your design efforts for wearables, desktops, smartphones and tablets, designers should ideally focus on small screens, micro screens, large screens, extra-large screens and the like.
Do not deploy a website without testing the third party code. Testing remains the last stage before deploying the website. Third party codes should always be tested before making the website live. Who knows they might already have made your website slow despite you thinking that they are useful for your site!
Cramming small screens with a lot of icons at the same time is a mistake. The entire proposition of being able to accommodate innumerable icons in a limited space might as well seem exciting initially but let us tell you it will only go on to create a lot of negative space around each of the icons.